Triad is a multi-algorithm distortion and saturation processor. Its core interface revolves around an interactive XY triangle pad, allowing users to blend seamlessly between three distinct distortion characteristics.
Function: Emulates physical hardware circuits, specifically tubes, tape, and
transistors.
Result: Introduces harmonic saturation, non-linear drive, and
soft-clipping. It provides standard hardware-style distortion.
TOPOLOGIES: Warm Triode, Dark Rich, NYC AMP, Master Tape, FET Console
Function: Utilizes digital degradation and hard mathematical clipping. This
includes bit-crushing, sample rate reduction, and wave-folding techniques.
Result: Produces harsh, aggressive, and aliased artifacts. Ideal for
extreme signal destruction and lo-fi processing.
TOPOLOGIES: Bitcrusher, Decimation, Hard Fold, Quantize Noise, Sample Drop
Function: Uses complex mathematical functions to map the input signal to
specific output curves.
Result: Allows for precise, highly customizable distortion profiles that
can range from subtle harmonic generation to extreme mangling depending on the input level.
TOPOLOGIES: West Coast, Lockhart Mult, Starved P-P, Sine Folder
These eight parameters surround the core processing and shape the immediate behavior and tone of the distortion.
Simulates the voltage drop that occurs in hardware power supplies when the circuit is driven hard. It acts as a form of dynamic compression, reducing the transient peak and adding a reactive squash to the distortion.
Determines the release time of the SAG effect. It controls how quickly the simulated voltage returns to normal after the signal level drops.
A pre-distortion high-pass filter. It removes low-end frequencies before the signal hits the distortion stage to prevent muddy, flubby, or undefined low-frequency distortion.
Alters the simulated input resistance of the circuit. This changes how the audio interacts with the distortion stage, shifting the frequency response and altering the character of the drive.
A post-distortion high-frequency shelf boost. It restores high-end presence that is often lost during heavy clipping.
Simulates component degradation. It gently rolls off high frequencies and introduces subtle instability, mimicking the frequency response of older, worn hardware.
Controls the stereo spread of the processed signal, allowing the distortion to be narrowed to mono or widened across the stereo field.
A tilt-EQ style control that shifts the overall tonal balance of the distortion, biasing the output towards a darker or brighter frequency response.
Located under the Triangle, these parameters provide granular control over the artifact generation and the waveform manipulation.
Enhances transient response and high-mid frequencies to articulate the sound and help the distorted signal cut through a dense mix.
Applies a dynamic low-pass filter or damping mechanism. It tames harsh transients and aggressive peaks introduced by heavy distortion.
A highly specific filter that targets and removes unwanted, ultra-high-frequency harshness (fizz) generated by the clipping stages.
Adjusts the balance between the positive and negative cycles of the waveform. Asymmetrical clipping introduces even-order harmonics, while symmetrical clipping emphasizes odd-order harmonics.
A built-in noise gate. It mutes the output when the input signal drops below a defined threshold, eliminating the amplified background noise inherent in heavy distortion.
Synthesizes and adds upper harmonics to the signal, increasing perceived brightness and presence without relying on standard EQ boosting.
Routes a portion of the output signal back into the input stage. This creates internal resonance, self-oscillation, or dramatically thickened distortion depending on the amount applied.
Inverts or shifts the phase of the processed signal. This is primarily used for alignment when blending the distorted signal with a dry signal, preventing phase cancellation.
These features apply to the overall engine and operating mode of the plugin.
Simulates lowering the operating voltage of the internal power supply. This reduces the headroom of the plugin, causing distortion to occur earlier and with a grittier, more compressed character.
Enables high-quality processing. This enhances the resolution of all utilities and significantly reduces digital aliasing (unwanted frequency reflection) when using intense distortion settings.
These toggles and utilities manage routing, levels, and advanced processing modes.
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